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Notes on building Trident.

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  • Dev Updates 6

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engine dom editor rendering tools update input ecs performance transforms planets resources assets graphics
4 Aug 2026

From Source to Runtime: Asset Cooking in Trident

Converting source assets into runtime payloads, with dependency tracking and incremental builds.

enginetoolsassetsresources
6 Jun 2026

Trident's Resource System

Typed asset references, dependency lifetimes and hot reload in Trident.

engineresourcesassets
24 Apr 2026

Planets, Impostor Cubes, and a Virtual Texturing System

Erosion simulation replaced shader noise for planet terrain; virtual texturing supplies the detail up close.

renderingplanetsenginegraphics
27 Mar 2026

Speeding Up Transforms with Clustered Lists

Replacing hierarchy-wide sorts with depth-grouped clusters for transform updates.

ecsperformancetransforms
24 Mar 2026

DOM: A Practical Example with Keymaps (Part 2)

One schema, generated adapters and a shared property grid produce a working keymap editor in seven files.

editortoolsdominput
20 Mar 2026

Introduction to DOM (Part 1)

An introduction to Trident's Document Object Model, the shared data model used by every asset editor in the engine.

editortoolsdom
15 Mar 2026

Hello Trident

Trident is a C# game engine built on Direct3D 12, Arch ECS, and Luau scripting.

engineupdate
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